Summary
3 days
Through hands-on laboratory and focused class discussions, participants master essential skills by exploring, experimenting, and solving problems. With the support and supervision of an experienced educator, students are guided in appropriate steps on a live, dedicated UNIX system supporting the C++ Programming Language. Each student receives a handbook consisting of detailed and carefully crafted, modular guides that provide step-by-step instructions, command summaries, and essential diagrams. This handbook includes appendices and a complete index, making it an essential resource both in the classroom and back on the job.
Audience
- C++ Programmers
- Class Designers
Prerequisites
Objectives
After completing this course students are able to:
- Identify good C++ programming practices in worked examples
- Use advanced operators including new and delete
- Define operators as member functions and non-member functions appropriately
- Use IO streams programming
- Expand on the use of const in a C++ program
- Properly define constructors and destructors
- Expand on the use of dynamic binding and polymorphism in class design
- Create template classes and functions
- Enhance the stability of programs with exceptions
- Code mutable class members appropriately
- Make library design more stable by naming namespaces
- Identify aspects that change upon ANSI standardization
- Understand six special functions in C++
- Understand common C++ pitfalls
- Employ C++ Idioms
- Enhance the stability of programs with exceptions
- Use new memory model (six new and six delete operators)
- Use STL
Table of Contents
- C++ Refresher
- C++ Idioms
- C++ Templates
- C++ Exceptions
- C++ Memory
- C++ STLEmploy
Module 1. Refresher 1. Classes 2. Object Initialization 3. Heap Memory 4. Classes Reuse 5. Polymorphism 6. Namespace 7. The std Namespace 8. Type Cast 9. Exercise
Module 2. C++ Idioms 1. Reference Counting Idiom 2. Delegation Idiom 3. Virtual Friends Idiom 4. Virtual Constructor Idiom 5. Implementation Hiding Idiom 6. The Resource is acquisition is initialization Idiom 7. Exercise
Module 3. Template 1. Introduction 2. Class Template 3. Template Details 4. auto_ptr class 5. Function Template 6. Exercise
Module 4. Exceptions 1. Motivation 2. Introduction to Exceptions 3. Handling an Exception 4. Exception Specification 5. Exceptions, constructors and destructors 6. Exercise
Module 5. Memory management 1. The Six new Operators 2. The Six delete Operators 3. Predeclared operator new and delete 4. User defined operator new and delete 5. Overloading new and delete 6. Exercise
Module 6. STL 1. STL 2. STL Containers 3. Sequence Containers 4. Associative Containers 5. Adaptors 6. Container Adaptors 7. Iterators 8. STL Algorithms 9. Vector Container 10. Deque Container 11. List Container 12. Maps 13. Container Adaptors 14. Class String
Other Notes
This course can be delivered in a Windows or UNIX environment. |
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$1,425.00
$1,211.25 CAD
online only
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1 (866) 635-5353 |
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sales@ctesolutions.com |
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