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PR008 - Object Oriented Analysis and Design

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Summary


Programming Training3 Days


This course presents the key concepts and methodologies required to develop accurate programs.


Prerequisites


This course is intended for both novice and experienced programmers who have a minimum of three months programming experience.


Course Outline


Module 1: Introducing OOAD
Defining OOAD Methodology
The Analysis and Design Stage
Defining the Analysis Phase
Defining the Design Phase
Characteristics of OOP
Objects
Classes
Features of OOP
Abstraction
Encapsulation
Association
Aggregation
Composition
Inheritance
Polymorphism
Overview of Development Process
Lifecycle of Projects
Major Phases of Lifecycle of Projects
The Inception Phase
The Elaboration Phase
The Construction Phase
The Transition Phase
Workflow Within Phases
Benefits


Module 2: Requirements and Initial Analysis
Purpose
What is A Requirement?
Gathering Information
Avoid Traditional Assumptions
Requirements Management
Timing of Requirements Management
Type of Requirement
Gather Requirements Technique


Module 3: Use Case Analysis
Identifying System Boundaries
Actors
Finding Actors
Use Cases
Benefits of Use Cases
Finding Use Cases
Modeling Use Cases
Creating Use Cases
Scope
Use Case Scenarios
Primary Scenarios
Secondary Scenarios
Use Case Relationships


Module 4: Class Relationship Analysis
Class Analysis
Identifying Classes
Entity Classes
Control Class
Boundary Class
A Good and a Bad Class
Finding Classes
Noun/Verb Analysis
Guidelines for Class Identification
Golden Rules
CRC Cards
Responsibility
Collaboration
Types of Class Relationships
Multiplicity
Aggregation
Composition
Association Class


Module 5: Object Analysis
Object State
State Machine Diagrams
Initial and Final States
State Transitions
State Action
Self-Transitions


Module 6: Activity Analysis
Activity Analysis
Activity
Action
Control Flow
Initial Node
Final Node
Object Flow
Decision and Merge Node
Fork and Join Node
Partition
When to Use Activity Diagram?
Interaction Diagrams
Sequence Diagram
LifeLines
LifeLine Start and End
Messages
Self Message
Lost and Found Messages
Communication Diagrams


Module 7: Class Design
Visibility
Inheritance
Root And Leaf Classes
Abstract Classes And Abstract Methods
Interface
Association Class
Example


Module 8: System Design
Packages
Relationship of Packages
Relationship of Packages – Example
Components
Component Diagram
Deployment Diagram
Node
Node Instance
Node Stereotype
Artifacts
Association
Node as Container
Example


Module 9: From UML To Code and Back
Adding Classes
Adding Properties
Adding Methods
Generating Code
Reverse Engineering
Example


Module 10: Introductions to Design Patterns and Frameworks
Introduction
Patterns and Frameworks
Patterns
Frameworks
How to Master software design
Design Patterns
Design Pattern Descriptions
ClassLibraries vs. Frameworks vs. Patterns
Comparing Pattern and Frameworks
Types of Patterns
Types of Design Pattern
Design Patterns Overview
Design Principles in Patterns
Summary

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$1,425.00
$1,211.25 CAD
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